The former CTO of the City of Los Angeles and current VP at GE offers some personal insights into open data, closed data, industrial data, and the future of data. The open data movement in governments has driven an unprecedented amount of transparency and value for constituents. The new availability of industrial data offers similar opportunities. This said, while some press for all data to be made open, some data necessarily remains closed (and secure) for regulatory, national, and societal reasons; think of health records and public safety investigations This talk will describe opening up government data in the City of Los Angeles and move to discussing today’s trends in the evolution industrial data on the frontlines of the Internet of Things (IoT) and machine learning revolutions. We will explore where we have been and where we’re likely to go.
Datagrams from the Field: Launching Open Data, Maintaining Closed Data, and Driving Value in Cities and Industry
Prior to coming to General Electric he was the Chief Technology Officer for the City of Los Angeles. Under his tenure the City implemented the open data portal (#1 in the US), cyber intrusion command center (CICC), CityLinkLA (broadband), significant improvements in fire dispatch and control, partnerships with numerous technology providers, and the nation’s largest deployment of body-worn cameras for police officers. LA was recognized as the #1 digital large city in 2014 and #2 in 2015 by GovTech / League of Cities.
Marx was Vice President, Business Development, for Qualcomm Labs where he handled R&D strategy for numerous initiatives. He started the Gimbal Initiative as part of his overall work on driving the development of new technologies ranging from augmented reality to context awareness.
He was the CTO for Vivendi-Universal Games (which shipped World of Warcraft and many other games) and was the Vice President, Emerging Technologies for Universal Studios. A number of games won the highest industry awards. He previously held the position of Vice President at Mattel handling digital and online products and services, including winning a Webby™ for the games portal. As an engineer he was the Senior Research Engineer for Electronic Arts with lead roles in numerous videogames, including Madden Football, NASCAR, Knockout Kings (Fight Night), etc. He worked for Apple Computer on Quicktime and ISDN.
Marx has spent his career writing software, working with technologies and technologists, and driving the state-of-the-art forward. Marx also holds the position of Adjunct Professor at the University of Southern California.